This is the report of the findings
from the War Between the States (WBTS) Alpha #2 testing. This is the official
record for future reference and to be used as part of the foundation for future
test plans of WBTS.
Announced Technical
Objectives.
Validate the fix for Web Mail & AOL
users (for submitting orders).
Select members of the Play-Tester group who use Web mail (Yahoo) and AOL as
their primary email client will be asked to use an embedded “cut & paste”
procedure to allow unit orders to be submitted in lieu of the WBTS direct-link
to MicroSoft Outlook or Outlook Express procedure.
Test and validate the
introduction/training scenario for land battle warfare.
Alpha-2 will use a scenario that can be structured for a introductory
force-on-force exercise as part of the proposed WBTS Academy for initial
training on the WBTS game engine. Determination needs to be made that the
scenario has enough flexibility to address all the basic skills and knowledges
needed for playing the WBTS land warfare and naval modules.
Initial Alpha Test of the
naval and riverine movement and combat system.
Test the suitability of the naval module WBTS interface, test the reliability
of the code for naval actions, validate the combat results and activities
embedded in the new code, and identify any areas for revision.
Initial Alpha Test of the
Blockade Running module.
As a subset of the test of the naval
code, this test objective is designed to investigate the complexities of the
blockade running component of the naval module. This investigation will
include the application of basic commands through the WBTS interface, actions
of the vessels on the ocean versus in the harbor approach and within the port
area.
Findings
Validate the fix for Web Mail &
AOL users (for submitting orders).
The procedure
for this corrective technique was not tested. The Test Director will roll this
excursion over into the WBTS Alpha-3 Test.
Test and validate the
introduction/training scenario for land battle warfare.
In the tested scenario, the Army morale for both
sides was set too high. If the program had calculated it the scores would have
been much lower.
The Charleston 1865 scenario has been deemed
acceptable for the WBTS Academy training exercise. The exercise will
concentrate on basic interface commands and knowledge of the basic rules.
Naval vessels are treated
differently to land units in that they are capable of moving and firing or
firing and movement.
There are four types of naval vessels:
1. Ironclad slower then others but
with heavy armour protection
2. Steam Frigates/sloops gun
complement may vary from 2 through to 10 guns (note the designer realizes
that the real frigates carried many more guns but I have scaled it down to
fit into the game mechanics)
3. Side-wheeler steam warships.
normally less guns and size compared to the Steam frigate class
4. Transports and merchant ships
(brown hulled) plus commerce raiders.
 | Recommendation:
that loss of HQs have a 2x or 3x effect (depending on level of the leader) on
team morale |
 | Recommendation:
that cav units have their ability to view terrain & enemy units increased by
one hex over other units (primarily infantry)
|
 | Recommendation:
Investigate during Alpha-3, the option of equipping units with rifled-muskets
with an increased range to 2 hexes.
|
 |
Enemy unit retreats because of that
fire, I have noticed that the enemy unit still is able to return fire. I'd
have thought that once it retreats and is no longer adjacent, no longer have
the range? All units are assumed to possess smoothbores, yes? Is it possible
to split the effect of each volley? |
 |
Currently, all artillery has three
hexes. All small arms has one hex (ie adjacent). |
 |
Difference between ammunition and
general supply. Ammunition is resupplied via wagons. Wagons must return to a
factory or depot to resupply during Campaign Mode (CM). During the PEP phase
the software will automatically top up and unit up to the states stockpiles of
ammunition. During the PEP all units will consume rations (general supply).
This general supply does not need to be transported to units but will simply
be deducted from the states stockpile. This is done because the Campaign Mode
only represents the critical week or less of the campaign and general supply
can not be affected in this short time span. However, ammunition shortages can
be a factor on a daily basis. |
 |
Governors of each state will control
the amounts of general supply and the amount of ammunition manufactured by
their states. |
 |
Wagons will resupply from either a
train depot hex (yet to be created) or factory hex. During the PEP (the segment
between campaigns) all units will be topped up automatically as long as the
states have supplies available in their state warehouses. This will occur
regardless of wagons as it is deemed that the wagons have got the time to move
around during the down time. |
 |
The amount of supplies going into
these state warehouses will be determined by the governor of each state who
through his choices on the state capital screen will be determining things
such as what the factory hexes are building ie. muskets, wagons, ammunition,
general supplies plus others. The amounts of these are constricted by the
commodities available to the states factories. |
 |
If units do not have general supplies
available (ie the state warehouses do not have any left) then they will suffer
attrition. |
 |
A supply unit may resupply as many
units that can be adjacent to it in the one turn. All that needs to happen is
that the units that are adjacent each hits resupply. |
 |
It is the unit to be supplied that
needs to hit the button. |
 |
The unit to be resupplied hits the
button. |
 |
Note that when ever a unit is
transported their supply level is also topped up to 5. |
 | Be careful about
logging back into a unit that you have already issued orders for. If you go
back in either by accident or design then your previous orders become
defunct. |
 |
The terrain data base holds the game
setup info. So whenever I send out a terrain update you just need to
reconfirm the personal info, i.e. email client. |
 | Any hope for
getting WBTS to run on ME? – No. |
 |
State governors will be the only
players able to re-allocate troops from one commander to another (hey states
rights needs to be in the game). |
 |
One of the players mucked around with
the spelling of one of their units and it crashed the turn. |
 |
I'm running on Windows 98. In
analyzing the problem, I'm coming to the conclusion that the DLL that was
replaced was required by both my PC-cillin version (2005) and Internet
Explorer applications, and that the newer DLL is not recognized. If true,
this is Microsoft's "bad" -- DLLs are supposed to be backward compatible. |
 |
The WBTS world is made up of
Operational Area maps. These are bordered by red border hexes which units can
not cross. I prominent places around this border you will come across
yellow
hexes (when looking on the operational map these are red hexes bordered by a
yellow line). These yellow hexes (link hexes) will take you to the next
operational map |