HOLF Players Guild

Summer Games

In cooperation with the Studies Group, the Players Guild of the Historical Online Learning Foundation (HOLF) sponsored  Spring Session 2003.  This event was a round robin competition featuring tactical combat between "pick-up" teams of the members of the Foundation's Players Guild, using the Shot & Shell Civil War era simulation.  The Spring Session was conducted under the provisos of the Studies Group to allow it to gather some performance data from the competition to allow it to analyze proposed refinements to the SAS simulation in preparation for CWOL 7.

Spring Session Guidelines

The HOLF Players Guild offered the "Spring Session" for its current members and cadets who graduate from the Academy during the spring months of 2003. The Session was a "scrimmage" or "sparring ring" type activity for the enjoyment of all Guild members who participated and granted bragging rights once completed.  The Session featured a single bracket of teams  to play a series of tactical battles in a generic scenario using the Shot & Shell (SAS) game system. Each game consisted of 6 to 12-turns. The "session" began on March 21st, the first day of spring and ended on August 2d. The results of the Spring Session are posted in the links noted on this URL.
 

Team Responsibilities

Each team consisted of a team captain, a team quartermaster, and team members. The team started the Spring Session with its recruited team members and had the following resources to play the game:

Background Information

The general scenario was an expedition to conquer Baja California.  The teams represented two notional competing neo-colonial powers. The operational context will be an meeting engagement at different strategic locations on the peninsula in the initial phase of the campaign.  The tactical situations grew more complex as the session entered the latter rounds culminating in an invasion of one country by the other.  Games were from 6-12 turns in duration. Teams may play the entire battle or one side can capitulate if it wants. Given the parameter that no team will receive any reinforcements or replacements for the entire session - a cease fire or withdrawal may be warranted (especially since the SAS straggler code does not kick in unless the unit leaves the enemy-occupied strategic square).

Each team chose whether to be a "c" or "u" national designation. Additionally, each team chose up to 4 state designations for its units. Each team's designation was unique and not duplicated by another team.

Competition Results

The winner of the Spring Session was determined by the won-loss records and amount of EPs earned. Each match had a "purse" of a specified amount of EPs. The award of these "purses" were also used for the purchase of weapons and unit upgrades by the teams between the matches using a modified version of the CPAG software.

The winner of the Spring Session 2003 was the Pennsylvania Reserve captained by Jon Mattes (for team roster, click here).

Each of these team members will receive an award of the Guild Medal of Endeavor -

 

Study Findings

The findings from this experiment/competition will be integrated into other  HOLF events if possible and used to adapt current simulations under development. The main findings of the study are:

Study Recommendations

Main recommendations from the study to the Director, Distance-Simulations Group.

               

Last updated on August 10, 2003

CWOL I initial software concept and design - Tim Desmond

Subsequent programming authored by Marcus Devine

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All Rights Reserved.