Raising militia in enemy-occupied cities
States can attempt to raise militia in cities belonging to their own
nation even if those cities are controlled by enemy states. Example: If
Strasbourg is controlled by Prussia, France can attempt to raise
militia there despite not having control of the city. German states can
attempt to raise militia in any city in Germany which is controlled by
a non-Germany enemy power, even if those states have never controlled
that city, and Italian states may do the same in Italy. Example:
Austria captures Trient. Then any Italian state that is at war with
Austria may attempt to raise militia in Trient.
The chance of the militia being raised successfully depends on the size
of the garrison of the city. The size of the garrison is equal to the
total unadjusted strength of all units in the strategic square of the
city that are hostile to the state attempting to raise the militia
(regardless of branch of service). If the garrison is 8000 men or more,
than the attempt to raise militia will always fail. If there is no
garrison, then the attempt to raise militia will always succeed. If
there is a garrison of fewer than 8000 men, then the chance of success
is equal to percentage by which the garrison is below 8000. Example: If
the garrison has 2000 men, then it is 75% below 8000, and the chance
that militia can be successfully raised in the city is 75%. The War
Minister's report for each state contains an estimate (which is subject
to error) of the size of the garrison of all enemy-controlled cities in
that state's nation. Only one attempt to raise militia in any given
hostile city may be made per turn; if multiple orders to raise militia
in a single hostile-controlled city are sent, then only the last one
sent is carried out.
If the attempt to raise the militia succeeds, then the newly raised
militia unit will be placed in the tactical square of the city,
immediately capturing it for the state that raised the militia, and any
supplies in the city will be captured. If the city is also a port in
PATE, the port's shore batteries will be captured as well. Any enemy
units that were in the city's tactical square will be displaced to an
adjacent tactical square.