Combat Arm:
In general, the strength of a brigade is equal to its manpower
as modified by the above chart. A cavalry or infantry brigade with a
battery attached has 100 of its men modified as
artillerists
and the rest of its strength modified by the brigade type. Artillery
attached to
infantry
brigades is medium artillery; artillery attached to cavalry brigades is
light. Artillery brigades must have at least 50 men to fire one
battery. Artillery brigades with fewer than 50 men fight as poorly
armed infantry and are modified as x0.5. Artillery brigades can use up
to 100 men per battery. Artillery brigades with more than 100 men per
battery have 100 men for each battery modified as artillerists and the
rest modified as x0.5. All other artillery brigades have strength equal
to their manpower as modified by the above chart. Combat Attitude:
Tactical Square Defensive Rating:
Fort Rating (melee strength only)
Defenders must have men present equal to at least 1/3 the capacity of the fort to receive the bonus. Example: when defending a fort of capacity 8000, defenders get a bonus if 3000 men are present, not if 2000 men are present. |
Unit Quality:
Unit Experience:
Unit Morale: Bonus is equal to (unit morale-50)/3. For example: morale of 50 gives no change, morale of 80 gives 10% bonus, morale of 20 gives 10% penalty. Terrain:
Battle Line Modifiers:
(Battle line modifiers do not apply to bombardment) Other Modifiers: Tactical movement during the same tactical phase as the battle: siege artillery -75%, other artillery -20%, cavalry +25%, militia -33%, in forest terrain -20% (all branches) Climbing hill into battle: -20% Fatigue: If fatigue>6, x6/fatigue level Out of ammunition: infantry -50%, artillery -90% One flank turned: -20% [ melee only, not in forts ] Friendly artillery firing: +10% for infantry and cavalry Mixed order bonus (between 33% and 67% of modified strength Infantry in square: x2.5 against cavalry [ melee only ] Artillery in bombardment: +50% |