NWOL H/B


NWOL Rules
Government actions
Turn scheduling
Complete turn sequence

GITM Rules
Map legend
Fatigue chart
Morale chart
Order processing sequence
Exit cones
Crossing mountains/rivers
Adjusting entry squares
Diagonal strategic movement
Owning strategic squares
Tactical movement paths
Entering combat
Combat strength modifiers
Morale check modifiers
Routs and retreats
Supply/comm lines
Supply source selection

PATE Rules
Campaign start placement
Orders for attached transports
Contact order limits
Naval detection
Ship contact
Peacetime sailing
Combat mechanics
Amphibious operations
Landing zone maps

RAR Rules
None

SOW Rules
Treasury Excel worksheet
Trade distribution chart
Trade shifts chart
Raising militia
Unit/ship costs table
Average quality chart




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